A local pixel-art editor for the Minecraft Bedrock wolf texture (64×32). Nothing is uploaded; the UV guide is generated by the editor.
WindowsSwitch between Template, 3D and Split at the top. In Split, drag the divider between the windows to resize them. Every panel can be shown or hidden.
Draw on the 3D modelIn the 3D window, Paint mode draws straight onto the wolf with the selected tool (pencil, brush, eraser, fill, picker, lighten, darken, replace). Drag off the model, use Orbit, two fingers, or right mouse to rotate.
Zoom3D: wheel, pinch, the slider or +/−. Template: wheel, pinch or +/−. Pan with two fingers, the Pan tool, middle mouse or Space + drag.
UV guideColoured boxes show where each part of the wolf (head, ears, muzzle, body, mane, legs, tail) lives on the texture and which face is which.
ImagePlace an image, move, resize or rotate it, then Stamp to bake it into the active layer.
ExportThe pack writes textures/entity/wolf/wolf.png (plus tame and angry variants) and a manifest for Bedrock.
ShortcutsP pencil, B brush, E eraser, F fill, I picker, L line, R rect, O ellipse, M move, S select, H pan, G grid, Ctrl+Z / Y, Enter stamp, Esc cancel.
iPhone & iPadThe layout keeps clear of the notch, Dynamic Island and home bar in both orientations.